IMMENSIVA \ IDEA
An immersive installation about vulnerability and becoming the object of the gaze
LEVELS OF THE IDEA
Level 1 — Embodiment
You enter the gallery and see a 19-liter office water bottle. Inside, suspended in gel, lies an embryo-like doll. At first, you are the observer. Then, inside VR, you become the embryo — fragile, exposed, looking out at those who now gaze at you.
Level 2 — Society of the Spectacle
The work reflects on Guy Debord’s idea that in modern society, life itself becomes spectacle. Here, you are no longer a subject, but an image — consumed by the eyes of others.
Level 3 — Capitalism and Reproductive Rights
The banal office bottle becomes a metaphor for corporate ownership. Reproduction, intimacy, even life itself, are commodified. The piece confronts us with the unsettling question: What happens when our most vulnerable states are turned into products?
You enter the gallery and see a 19-liter office water bottle. Inside, suspended in gel, lies an embryo-like doll. At first, you are the observer. Then, inside VR, you become the embryo — fragile, exposed, looking out at those who now gaze at you.
Level 2 — Society of the Spectacle
The work reflects on Guy Debord’s idea that in modern society, life itself becomes spectacle. Here, you are no longer a subject, but an image — consumed by the eyes of others.
Level 3 — Capitalism and Reproductive Rights
The banal office bottle becomes a metaphor for corporate ownership. Reproduction, intimacy, even life itself, are commodified. The piece confronts us with the unsettling question: What happens when our most vulnerable states are turned into products?
TECH STACK / NEEDS
Hardware:
MetaQuest 3S, LiDAR scanner (Iphone), 360° camera, haptic gloves/vests, projectors.
Software:
Unity Pro, Meshy AI, TouchDesigner, ect.
Team:
VR developer, audio designer, haptics engineer.
Space:
Exhibition hall with VR zone (5×5 m).
MetaQuest 3S, LiDAR scanner (Iphone), 360° camera, haptic gloves/vests, projectors.
Software:
Unity Pro, Meshy AI, TouchDesigner, ect.
Team:
VR developer, audio designer, haptics engineer.
Space:
Exhibition hall with VR zone (5×5 m).